Hey MoP, why do you add information to the 3ds Max ini file? Wouldn't it be better to create your own ini file in the same folder containing the script? Functions for file creation and access are quite straightforward as those for direct ini fields manipulation. Anyway, thank you for the useful script!
Hello, I am new in Maya. I model this model. i am a beginner so I am not done my texturing classes yet so plz can anyone plz done texturing of this model or if any suggestions Welcome url of model: https://drive.google.com/drive/folders/16HuFO6H363mHhmLee9JnklQ0T9AT98z7?usp=sharing
I installed sp1 already im afraid, it only solves the issue of having holes in retop meshes. it could be my computer setup or something corrupted in the mudbox system files i duno. Edit: MM suggestion to delete Mudbox settings folder did the trick and fixed it. thanks
Install from file, places it into a folder, which doesn't work since it's missing a __init__ file(I think) I just tried it, if you place weight color.py in Users\Username\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons (Restart Blender/Reload Scripts) then enable the addon, it shows up.
hey alpha, the way I link em is to drag em into my dropbox folder, right click and hit view in dropbox website, then click the image in dropbox, and once that comes up hit the thing in the bottom right for "View original" and copy the url from that. just hitting that stupid share thing doesn't work.
Depth of field (or any post-effect such as bloom) doesn't seem to be working when I take a screenshot. Any reason why? The screenshot is saving pretty instantaneously to the folder as well. I'm not sure if it should be taking longer to include all the post-processing effects. EDIT: Found a tool on the asset store that does…
TehSplatt, regarding Dropbox it's even something different. Since a Dropbox folder sits on someone's desktop, one naturally has a tendency to clean it up once in a while. Therefore very often dropbox images posted on message boards disappear because the owner simply forgot the original purpose of the upload and deleted the…
See if it created a polynurbs.mse script in your scripts folder C:\Program Files\Autodesk\3ds Max 2012\Scripts\LuisLlamas It created it for me but it seems the macroscript doesnt call it for some reason. You can drag that mse file into your viewport and it will bring up the dialog so you can test it out.
I had a quick dig in the docs for max - check your UI folder for: RollupOrder.cfg This is where max stores customised rollout order, not sure about the rolled-up-ness of the rollouts, but take a look and in the worst case, rename the file with .old at the end and restart, might put you back to defaults. good luck!
Hey TelekineticFrog, The video should definitely be there, but it looks like its missing from the menu listing. You can find the video in the source folder at Eat 3D - Fountain High Res - Disc 2\content\source\27_BowlTrim_ZBrush.mp4 We should be able to get this fixed pretty quick...thanks for letting us know :)