Post # 1. Hi guys. Finished modeling the building and the terrace. I decided to make the scene that will be seen from one angle, which allowed me to get rid of unnecessary faces outside the field of view and significantly reduce the space on the UV map. To further free up space for UV's, I removed one-half of some of the…
Hiya Manberg! Happy Holidays/Merry Christmas! Kudos on getting a full character finished and posed. That can always be a struggle. Just....finishing. So, looking at this character, I'm not seeing it as appearing very "low poly". I see almost no faceting or indication anywhere that this is game resolution. He seems pretty…
Thanks guys, helps me not lose track of time. I've booked a few days off work near the deadline as a precautionary measure too. I've done another concept explaining the other end of the room (throne down the stairs). I've also not included any skulls in this design (as of yet). I just don't want to overdo the skulls like…
hey! you have good looking proportions and your rendering is pretty solid. Your design skills are descent but a bit generic. Im personally not a fan of your overwatch redesigns, they are kind of tasteless with all that exposed skin, but thats my personal opinion. on top of that your ladies look like a porn stars with the…
Are you pointing out that your dad is a dumbass for pointing out something that might interest you, when clearly to you its garbage? You should be thankful you have a dad, let alone one that cares even that much to point and grunt at something that isn't a big pile of what you did wrong. In general, people are as…
Hey EQ, source is not distorted, it was captured from a Maya scene where I set up 6 cameras with 90" FOV and then converted those into an environment cross with ati cube map gen, after that I brought the cross into hdrshop and converted it to a lat long image but that image has "some" distortion in certain places even when…
@xKobe - I added some things to the face and lit it more appropriately for its surroundings, lemme know if it looks better. Thanks :D @Neox - Almost got rid of the DOF completely, its only slightly on the back silhouettes, thanks very much for the crit @amotaf - Got the light in there finally, hopefully it looks a bit more…
Kimon - yeah, some stuff look different in terms of how big they are, concept art still is a concept art, there are some proportion and perspective issue that i had to fix in my 3d "world" :) also in the background, right corner I've put a plant instead of a statue. This plant looks and blend with this scene much better…
Chances are it's been asked before - so a quick search is worth it. But make it a quick one, you don't want to spend half an hour or more searching for something the person next to you could answer and demonstrate to you inside of 5 minutes (and your bosses certainly won't). If no one knows, Google more and try stuff out.…
Well, in general my philosophy is to work non-linearly - that is to say, bringing the sculpted parts into a regular 3d program as early as possible in order to be able to assemble everything there as opposed to being stuck in zbrush (and thus not being able to preview things like they will look in the end) So my advice…