using 3ds max 2010 - 64 bit, on windows 7 64 bit keep getting "MAXscript rollout handler exception - unknown property: "checked" in undefined" any idea what might be going wrong here? (apologies if its something i've screwed up!)
@Ace-Angel It's actually very simple. It's the same set-up as this shot in my blog post. Except the B value texture (greyscale) on the far right is different and the constant just below this text is 0.3 The reason it looks that way is the combination of the texture and the UV's of the static meshes.
:/ there is still a huge gap between male and female, I wonder if this is present across all country. When I compared my salary with male collegue before I never notice any inegality (except drop coming from different position or experience level)
Maybe it's just me, but my eyes are constantly drawn to the harsh texture of the roof. The scene overall has a softer "blocky" feel to it, except for that part. It's hard not to focus on it. Seems a bit harsh/pointy and a bit too perfectly tiled. My 2cents. awesome stuff though.
A belt - possibly a length of rope - would work well here. The trousers can be fairly loose except where they are gathered by the belt, leaving some bunching around the belt. Tattered or frayed cloth on the pants, and possibly a patch or two, would also add visual interest.
Good idea. Added a button "Too Big". Which does nothing except lets someone know their post is too large. Is this something you all want? Reply with your thoughts. Edit: We tried a "Too Big" button, but discarded the idea, info here.
so!! i tried to fix what was mentioned pluus added a couple more details. mostly all the pieces are there now except the chains and a knife that i have to model. and more details of course !! thanks for any c&C :D Uploaded with ImageShack.us Uploaded with ImageShack.us
Thanks Darkleopard! I'm trying to make all work (except sketches and experiments) portfolio quality. Blocking out values for a new piece before I have to go in for work. Scene from one of my favorite games. Pulling out all the stops on this one.
Unreal has blueprints for scripting anything without a single line of code. its node based, the learning curve is great in my opinion. I can't code either, except for a little hlsl, but I made many game prototypes and tools using blueprints in Unreal.
still working. nothing is fully detailed yet, except maybe the hat. i know the coat looks weird towards the bottom. im going to have a rope wrapped around him, so that will be covered. any ideas on how to make a rope around his waist?