i am also updated with max 2012 sp2. also i should note that the shader does work on the model i'm applying it to, but i have to continuously click these error messages which is extremely annoying.
Continuing to work on heads. Thought I'd try using spot light to paint the reference I was using onto this sculpt to see how everything matched up. The eyes were a bit off and so was the mouth.
Looking great, excited to see where this goes :) I'd suggest continue with the texturing and changing colours as you go, that can always be a thing youre constantly updating theres no need to set on one so early!
It restored faith in capcom to continue to make western versions. Otherwise the west would have been sacked off and MH be jpn region only. 2015 - Perfect timing for me to get console with the game ;D
thepapercut ahh k i can see they're too high from the sideview lol, gonna do some more tweaking, then continue the clothes, thanks. jksl Thanks trying to keep that stylized look
Thanks for the crits. I did wonder if the head was a bit too large so thanks for confirming that for me. I will make the adjustments to the model you have mentioned before I continue. Many Thanks Dan
Some more work done. :) Im starting to like it. Still need to redo the hair texture and clean up some more areas and of course continue on the texture. but its coming along :) [SKETCHFAB]e529405fcbc04077805ac9812a92ce0e[/SKETCHFAB]
It would be nice if you can put more highlight on the World of Warcraft house, to really pop up the contrast and sell the texture. For the moment, the wood looks a bit flat. Continue your great works! :D
Your maps are wasting a lot of space. It looks like you auto-packed your UVs. I'd go ahead and first make sure you are using as much space as possible, then continue to work on the maps.
thanks guys fixed and updated a few stuff 1. body proportions and shape, 2. done the headband and updated the colors of the textures and specular variations I think I'm done and ready to continue the project that was on hold :)