Uh, still puttering. Been away from home for the majority of this week and heading overseas on vacation this Friday - so - very little time to work on this. but, been messing with upper body still and thickening the legs. I think they work better..wrists are kinda messed but they are underworked since I'm adding bracers…
I have widened the footprint of the building and recessed both the small window and curved front, closer to the original. I need the practice with z brush, so I probably will model the bricks, just need to find a tutorial that works well for me. As for what this is for, I have not really thought about it. I'm close to…
Nice job, there is a clear improvement over time. Although the brick and snow substance looks surprisingly worse than the previous ones. The "pavement and muddy soil" looks great although the sticks could maybe be lowered a bit to better hide the height "cheat". One minor thing is that you could make it clearer which…
MalletFast is always a favorite for damaged stuff (I find that if I set the brush to have a square alpha texture and give it a SpinRate of around 3, I can get some good results pretty easily - look under Orientation on the Brush panel). I've also been getting into TrimDynamic for brick edges and things like that. If you…
Alright small update time. Decided to throw in a few ideas in Zbrush. It's a bit of a mix between Fallout 3, Resident Evil movie in the "covered in sand" Salt Lake City. Ignore the sand, just a quick test of how I'd like to have the sand vertex painted in the tiles. Around it, I would surround it with sand in UDK and…
I have to agree on the text on the wall. It isn't subtle enough and it just feels stamped on. there is no wear to it our any detail of the bricks underneath it and frankly, it looks a little cheesy. Your lighting is being overpowered by the warm sun whereas the concept also shows off some cooler colors around the floor and…
I like it! very impressive for only a few weeks worth of work especially the outside. I think once you get that orange sky in there that should make it look like more like a battle zone. The only thing I would say is that the silhouette of the structure looks a little too clean, I would like to see some bricks or shingles…
Thanks :) yes i will need to create different ones but it is pretty quick so we will see :) but i still dont know what to put on ground maybe some cobblestone bricks road well .. :D here is little update .. hard end of the week... so nothing extra, just texture/zbrush ready Well :) next update when i create at least half…
As it is your mat graph is using 6 textures, which is 6 draw calls. You should look into channel packing to cut down on this. Also, you can use a scalar node for your metal map if it's just pure black/white to save a further call. It doesn't need to be a texture. The brick wall looks too dark compared to the albedo and…
No problem dude, Here is a bit more work on the blockout and what details of what I am planning for the main structures of the building, I want to give it an old factor feel with the Sci-Fi elements smashed in on top, to give it a bit of story telling. The main structures are going to be made from a lot of cast iron and…