For anyone that might be having this issue in the future - After trying out endless amounts of scripts - This one worked for me. http://www.scriptspot.com/3ds-max/scripts/ani-baked
This is amazing, those plastic molds add just that tiny amount of detail to push this into photorealism. Your commitment really paid off well here, fantastic work! :D
This This This If I could go back and not do my design degree and instead devote the same amount of time to developing my art skills, then I would without question.
^^ exactly. That head scan tech was mediocre at best. Though the stuff in LANoire is pretty damn nice. :) Even that requires a good amount of human cleanup/processing, I'm sure.
Crazy amount of wind attacking her scarf, steam/smoke in the back going completely vertical :P Looks beautiful, but I think I'm going to be passing as well.
Most engines can easily take on a retarded amount of Polygons (no execuse to be inefficient though). So use your best judgement. Materials/Textures is usually the risky area.
It's possible if you're willing to spend 3-5 years to learn all of them (given that you're a beginner). It's NOT possible if you want to master everything in a short amount of time.
you're here because of me i am the coolest person on the forum look at my large amount of cool points of cooly cool (HINT: IT'S THE NUMBER NEXT TO "Posts: ")
Very cool, that's a mad amount of detail! :) Face is nicely done, did you use Brad Pitt as reference? I'm getting reminded of him a lot in that last image there.