If you haven't already, I would go ahead and make sure everything is modular and fits to a hexgrid, since that's what the floor layout is based around. It'll help with the perspective and spacing, too.
Normals now looking ok, new UV layout with better texel density distribution, ID map with minor errors (can those be fully avoided, or is manual cleaning in photoshop usually required?)
Another uv set. You can have multiple uv sets, each with a different layout. Which game engine are you using? Each one does UVs differently. Depends on the shader.
Really awesome layout and scale. As others have said, that is a ton for one person to do beyond the blockout but good luck to you with wherever you plan to take it! I love the feel of the environment.
Wow, man! This is really cool. I love the style! I've never quite understood how to achieve this pixel look. Would you mind sharing like a UV-layout or something? :D
Yeah, in the example it's the default UV layout when you make a cube, so four squares vertically and the last two faces sewn to the sides. Nothing is overlapping at all, thanks for the suggestion though.
This is what I need to hear honest criticism keep it coming I clearly need to sort out the artdump section, I have never really liked the main layout thanks Tenchi.
Texel density is little bit higher on stock but that picture is magnifying the difference due to Mag and stock being Triangles and other parts are quads... and also stock and mag is UVed layouted to square already...
Another bump! Volume 4: UV Layout is now available: http://www.cgcircuit.com/course/3d-character-art-for-games-iv Here's a preview vid: https://www.youtube.com/watch?v=yDPOmBthJbs
Im curious does anyone know the rate of whats opened vs closed/layout and what the unemployment rate is for our industry ? Ive had 0 luck in 1 year finding a job