Well bollocks. Non-griping, actual thought out response: how does the modular approach balance with keeping the number of polys in a scene low, for a game setting? Is it more a matter of minimizing poly-count for a modular block, and then the fact that the block's simply being instanced means that the engine only has to…
Howdy Howdy, So I began the block out stage for texturing, with the basic colors layed out for the general direction that I want to go in. Lighting 1 Lighting 2 More lighting I recently got a hold of the substance painter and designer pack and I will be using that this weekend to texture my meshes that I currently have in…
Right, I think you have some solid geometry and it looks good. Currently it just seems like a nice subway station, but there isn't really anything to make the scene stand out. You appear to have a couple blood splatters on the walls, but no real reasoning behind them - what's the story of this place? Who usually comes…
I'm having the same problem. Based on my experience I'm assuming the lightmass specular is not only based on channel 0 UVs, but also takes place in UV space, meaning that the only way you'll ever get decent lightmass specular is if all of the UVs in channel 0 are facing the "right" way (and even then I don't know if the…
You should have gone for 3 years, cause you need WAYYYYYYYYYYYy more work. A scene with a tank and annoying music will not land you a good spot anytime soon. I have no idea what you want to be, even when you described it. You showed a tank, and then a tank moveing through the scene? Ok, sooo, what do you want to be? A 3D…
Thanks again aesir Yes, I'll put it into bullet points of course. Animation would be required yes so I'll edit the original post. You can retrieve the actual player models from the game directory as far as I know. Scene 1 (Not in a game map) - Small Square room with a closed door on one end - Rectangular table, capable of…
Weop, first of all I can't wait to see what this will look like in the coming weeks, and so far I like your general direction man, are you planning on having this as a more colourful scene, or more so a darker atmosphere (ruins as you had said). I could see using some cool plant life in this, that could bring some colour…
I liked it. I'm glad they took Bond in this direction. It was good to see Bond get his hands dirty but still be Bond. I blame the popularity of televised poker for the painfully long poker scene. Hopefully on the "directors cut" DVD they will "cut" the poker scene down. Why does televised poker captivate so many people?…
I thought it was vastly better than the previous Hulk movie. I don't really remember how the acting was in that one, but the action scenes were all pretty bad. The climactic battle scene of that one was between Hulk and a vaguely person-shaped collection of intangible CG effects. The other major action scenes mostly took…
Hi ! (sorry for my english, I'm French ^^) I would like to animate four textures on a background (it's an underwater pixels scene material, play on a screen). It works but the four textures seem to lack opacity. when I plug in only one texture, the opacity is normal It's a vending machine (sushi ^^) with underwater scene…