Thanks for reply, Knacki. That's not what I need. I need to redynamesh a part of the model to continue my sculpt, but the problem is that dynamesh is closing isolated part, and now I have a hole in my main mesh and a separated part.. Not what I wanted. And after zremeshing a part of the model I simply cannot continue my…
Recent thing, working on two objects independantly, low and high res. Missed out a part on the low res so made it in the high res file as a high res part then a low res part, saved file. Opened low res file and merged this low poly part but neglected to realise that the position of the low res mesh was offset from the high…
Here's some of the refs I've gathered: Finding pictures of the actual thing and ones in great enough detail is hard without going to a museum that still has one of these laying around. There's also some variation of parts used, perhaps because of it's age. This was invented in the later parts of WWII by Germany, and…
model high. in pieces ur just trying to get the look right. then make low polys for all the parts u want. u can separate it out how ever u want as long as it looks how it should in the end. then separate all the parts out like if u explode a car from its parts. bake each low poly part the its highpoly counterpart then…
Give yourself a time limit to start with say half an hour to do something. I find putting a film or tv show, podcast on in the background, something that distracts that part of the brain helps. Focus on a small part and get that done something that you know can be done, like model or paint an eye, or that grip thing. If…
http://www.angelfire.com/md3/jerome/aran1.txt i've got the yellow part of the body almost done, the hard part for me it the part right before the red part pouinted out in the picture. http://www.angelfire.com/md3/jerome/ouch.txt crits wouldn't be bad, and sinz, i could use that head about now i cant get the tags to work…
Here's what I came up with regarding my understanding of "good character models". Some of it can be explained away by the fact that animation makes a character as well, but the model needs to be able to support that animation in the first place, so... Doom 2016: has life and power <3 It's not just about the ability to tear…
Hi everyone, it's been a while since I last posted but I've just gotten back to working on this and I have some progress. I tidied up my lowpoly just a little bit more and unwrapped it. I have now started trying to get a good normal map bake, and this is where I'm stumped. In UDK it keeps coming out really pixelly, and…
Some observation from my school of hard knocks. The overall UV mapping is good however based on the model the mapping of the torso is not symmetrical. The left side is not the same as the right. Although it is not always required to have apposing sides to be identical, if the model does not call for it, in this case you…
So I believe I finished my first model in which I feel I did the entire thing correctly. I made a simple retro-style fridge for a TF2 map some friends are making, and although I am slowly but surely learning about modeling itself, I now have to learn how to UV map. I have found some tutorials here and there about how to do…