I would think he is that blunt because i "don't know" his real identity. He's not really open about his art and doesn't even have an online portfolio but i found out who he was with research and connecting information from facebook to other really great artists i had the privilege to meet irl (really nice guys) and i know…
This is awesome Stromberg! The progress is coming along nicely. A couple of things that stood out for me with the most recent update are: The forward most, metal sign; The texture looks odd, it doesnt seem like the metal could physically fit together like that, IDK. Something just seems off. I like the idea, but the more…
TLDR: It's complicated, took me a while but i figured it out, i'll try to help. Nope that is the one i used:https://cdn1.artstation.com/p/assets/images/images/002/844/757/large/david-cruz-undeadjokerwip.jpg?1466382613 and it was my first time working with plane hairs, I pretty much took 3 days to figure it out on my own…
Thanks for the responses! ok let me see if i can summarize and still get to everything. im old so i dont have a large amount of time to waste, i need to die soon. naw j/k im not that old but i really cant take a long time in school. if it takes that long to get a job thats cool, but i have taken so many damn history…
There is some good advice in this thread! AGP is dead, all the old Intel/AMD sockets are dead, DDR is dead, so just wait until you have the money to get a decent AM2 or Socket 775 mobo and a decent intel/amd proc. DDR2 RAM is actually significantly cheaper anyway, so you will save some money there. Whenever the newest…
This is just a quick progress update. There's nothing to show at the moment, I just wanted to reassure those interested that work has been continuing on this pet project. In response to some of the replies I got, I've been investigating the other available 3D Flash engines. I've focused for the last few days on Away3D, and…
tbf It's neater to keep the resources in the painter file, it doesn't do the best job of handling external assets. Have you tried exporting an earlier fbx version? (the option is there in the exporter) the issue is that painter doesn't understand the newer material types on import and it wouldn't surprise me if the fbx…