You've been awesomely helpful FirebornForm. I'm going to attempt to migrate away from the castle elements seeing as they are so close to Nanoblack. Back to the swamps....
For moving content you'll never see the difference, but if you're looking at content with some static elements like a nicely done UI you might notice it.
So is the plan to get the core gameplay built and expand from there? Sounds like it could be awesome, I'm curious how all the elements will work together.
Hey there. This is a personal project I'm adding to my portfolio for when I graduate. I'm seeking some critique on my bathroom scene. I'm still looking to add more elements like toilet paper and trash cans.
Here's the images we've been inspired by: We're currently wanting to create a throne room long forgotten by civilization and left for nature to reclaim. We might introduce elements inspired by ancient China.
This is lovely :open_mouth: The elements are all working really well together and all the details...very nice :open_mouth: Sometimes it feels a bit too clean, the glas material for example
Hello, a quick update to my scene. I finished most of the main architectural elements (I will be adding some destroyed columns and a bit of rubble here and there) and sculpted rocks.
I'd say go for it...from the outside looking in, this CAD/CAM toolset may yield a beneficial element in my opinion too a games oriented workflow, as linked above.