I feel like you execute props well, I didn't see the original version of your folio but from what I see in there now I feel like I could take you on as a junior prop artist and train you up to building AAA assets. However if you were applying as an environment artist I have to judge you on other areas. The big ones for me…
Thanks guys, revised parts list: Someone at work recommended I replace the default tower fans with Noctua fans as they are much quieter (sound level is important to me) Case: Fractal Design Define XL Black E-ATX (this thing is huge) Videocard: MSI GeForce GTX 670 SSD: Crucial M4 Micron C400 SSD 256GB HDD: Western Digital…
Played about 12 hours so far, completed most the light world and half the dark worlds (still need to do that cotton world!) I'm playing with a 360 pad. Its easily the most challenging fun I've had for a long long time, I can't remember the last game I played that had this kind of fast paced skillful platforming... maybe…
Usually I'm in favor of a slight increase in poly count (maybe up to 10-15% for a prop more for architecture) if it can save me space, memory, and time in texturing. Even compressed, textures are nearly always more memory heavy than models. As an example, a model I made recently for work had about 20,000 tris and used a…
Finally got it to work. Had to edit you're script a bit. Separated the point3 to separate floats (probably better way to do this) and then created controllers in script and attached them plugin Helper TestHelpername:"Test"classID:#(1084217646, -674216016)category:"Standard"extends:dummyversion:1invisible:false( local…
Thanks a lot guys for your feedback/comments/suggestions :) Totally appreciate that. As most of u suggested, added more large background pieces, more light/shadow contrast, post-process tweaks of the colors/contrast too. Added/re-aranged some close ground pieces for extra depth/parallax feel. I did not really target for a…
The character seems too small for the environment, unless the dungeon was designed by/for giants. Doorways appear to be ~15' (5m) tall, with 25' (8m) ceilings. I wonder if the environment would work better with darker ceilings. On the skeleton, I'd probably add some asymmetry to his(?) clothes - make one pant leg reach all…
@ Gallows: Homer: All work and no play make Homer something something Marge: Go crazy? Homer: Don't mind if I do.... I get the hardcore "stay on topic, its all game art all the time 365" attitude, I've made great use of it at different times in my life. But really I like a well balanced polycount too. I think a little off…
There are a few things that are going for it-- -It is easier to use than existing console or PC platforms. No installs, no DLC or waiting for firmware updates. No expensive hardware to pick up or connect. No extra services to sign up for other than the original. No DRM bullshit. -The lag is actually quite small (if you get…
What is this windscreen you speak of? And a telegrap pole? Your story reminded me of a different accident that I was ALMOST in. I was approaching a light to make a left turn, but for some reason was in a daze, and not paying attention to the light. So I was going really slow rather than up to speed so that I could catch…