That screenshot doesn't help at all...the settings are under the green "..." button. Here's some example settings.. http://www.donaldphan.com/tutorials/xnormal/xnormal_occ.html
Here's a better example: Also added colored specular (separate texture) to this version. Again, the blendmap uses UV chan 3. Terrain_Blend2_Colorspec_noalpha.fx
I've heard before that "twitter is where nuance goes to die" and though I've definitely seen some productive conversations on twitter I think that it's generally true. Social media discourse has really grown into favoring extremes, like if you go on your social media page to talk about latest Marvel movie for example, you…