But in this case it's the artist that's going to do the work, not the engine. leleuxart has some very good points but I'd step as far back as to the model itself. It all starts at the shape language. The models you're referring from doesn't look better because they have nicer material definition but mainly due to their…
having the dark dim lighting on the far right makes it feel unfinished, like you missing some major piece back in that small area to light it up and make it feel apart of the scene (and you might have plans for something there already i unno) and yes i know its unfinished - but it makes it feel more unfinished then it…
Yeah, man. Just calm down a little and take a step back. No one is robbing you here. Every software is different, and if you worked on a piece of software in your life, you should know that sometimes things go wrong, sometimes plans change and things get delayed. It happens to the largest studios in the world, with…
Face painting http://www.furiae.com/tutorials.php Convincing metal http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/ Hard Light http://www.horribledeath.com/tut-hardlight.htm More tutorials http://www.gfxartist.com/features/tutorials Josh's SoilChild Thread…
@roosterMAP, It could be done the way you say, just click Apply and the changes are applied. It would in fact be much easier to develop the tool that way and avoid the previewing step. However, some times the topology of the object or its rotation makes it very hard for the artist to correctly visualize the alignment, and…
I will have to agree with some people. The general animation is good I would say (aside from that weird spacing between the legs when the step is taken, the legs should be closer at that point), but in animation there's definitely some exaggeration that you have to perform for it to be more readable, like giving a bigger…
In addition if you've an interest in realtime mechanical (weapons, mechs) hardsurface asset generation via a self teaching avenue working with Max then you really can't go past Tim Bergholz over on Gumroad: http://gumroad.com/timb I've personally completed a couple of his workthroughs basically from ref setup to modelling,…
Apricorn upgrade kits. Takes about 2 hours. You lock in your two drives you want, the one you want to clone and the one you want to clone to. It takes 4 steps, automatically adjusts partitions and even copys hidden partitions that preserve os back-ups and the like. I've used their notebook version since for the most part I…
Hello mats effect, The hallway is looking fantastic, it looks like it's really close to being able to slide it right into a game. Your hallway made me curious to look at some of your past work, and it really caught my eye because it seems like you generally post your projects step-by-step. I'm a design student nearing…
That is true, but that is one of the drawbacks of highpoly modeling. Subd modeling has the great advantage of being fast and very easy to adjust, but it simply doesn't handle certain shapes that well. This being one such case. I agree with Perna that adding more geometry simply because of "add more geo" is not a good way…