paulsvoboda: thanks : ) I am keeping the scenecapture-actor for the floor, but the cubemap for the walls etc are baked of course. I klled alot of the reflections now, been tweaking lighting and shaders alot now that i am in the end-phase. Been populating the scene alot more with props now, adding some props here and there,…
Final update This is my final submission for the environment challenge. Based on an amazing concept by Igor Kirdeika he is super talented and great guy Thanks to all who gave feedback it was super helpful Created in Unreal Engine 4.19 i use baked light plus some movable fake light Music in video: Dead End Alley by Bill Elm…
After unsuccesfully trying the environment, I just decided I would give a try to the prop instead, since I always had a blast doing props (the only reason I tried to do the environment is that I was always told that a prop artist had to be good at environment as well but hehhhhh for the life of me I just can't). Here is…
keep in mind some surfaces wont look how there supose to with out an appropriate specular on it. i find rubber and plastics fall into that category most the time. the wood looks fine. it also looks brand new, which as a portfolio piece ='s boring. a prop is just a prop with out a story to it. think up some type of life…
Yea stickers are a good idea to break it up, also the texture size for most of what I do i start with 2048's, then when it comes to finishing time I usually cut down to 1024, or 512 depending on prop size. Also I see waht you mean about the scratches... they kinda look like the same scratch over and over, I'll do some more…
Hiring: Concept Artist Frictional Games, the makers of Amnesia and SOMA, are hiring a new Concept Artist to join our team. Title: Concept Artist Focus: Creating concept art for various props and environments Type: Full-time, permanent position Last day to apply: Ongoing process. The earlier the better. Location: Remote or…
New Update! I adjusted the lighting and post-process, and then I did some set-dressing with the foliage, cliff, and etc. I made some props for the exterior. And then I worked on the interior by texturing the furniture. I created some small props but I still need to make a lot more props that will help to tell a story for…
I've made some adjustments. There's not a whole lot to say other than I've adjusted a whole boatload of thing, finished some props off and more. I still have a lot of texture work to do on this but I can see where it's going which is nice. I've made a ton of adjustments to the lighting and prop placement. The biggest…
You definitely do get global-illumination reflections with LPV, but they're quite low-resolution compared to what you would get from an environment probe. In this screenshot I placed a large green metal wall behind me, and a perfect mirror ball and a prop in front of me. You can see that there are reflections from LPV on…