This feels like it could be an interesting model, but I feel like the material work and lighting are really letting it down. The materials themselves are good from what I can tell, but the application of them is what is lacking. Your yellow paint has a roughly has a uniform amount of dirt everywhere. There are some large…
Material Meshes I decided to go for three materials (besides concrete plaster): metal plates, corrugated metal and wood. These materials will be meshes that are placed on top of each primitive after the distribution algorithm posted above. The meshes are quite low poly (around 1000 tris each) and each primitive only…
Thanks for the feedback. Custom folders are not possible to add to the library at this time. This is something we'll consider adding in a future version. You can save materials as well as smart materials to the library system. To save a new material, create a material from the material editor and drag it into the library.…
The blend factor is a CryEngine material feature, not a DDO feature. DDO doesn't plug directly into either engine, but both engines support tweakable materials. UE4 is more flexible than CryEngine with it's materials. You can easily create 2 different materials in DDO and blend between them with a material with some masks…
I am using the Landscape Spline Tool to create a road. Here's what I created for the material using vertex painting directly on the road which has a Megascan Blend Material applied to it. The problem is I need to create this look on the entire road and it's quite long. I can't think of any way to do this but manually. I'm…
Shaheer Khawar – 3D Artist | Game-Ready Assets & Product Visualization | Blender / Unreal Engine Hey everyone 👋 I’m Shaheer, a 3D artist specializing in game-ready assets and high-quality product visualization. I focus on creating optimized, realistic 3D models with clean topology and strong attention to detail — from…
@Fabi_G, thanks for joining and sharing your thoughts! We have a partial benchmark from a previous project, but for this project PC VR is possible - which changes everything. The assets is based on a real product and has exact measurements. Previously I used 2 Map Channels, one for repeatable textures and one for…
Today we are excited to introduce Substance Source! Substance Source is an online material library dedicated to our Substance Live users. Anybody with an active Substance Live payment plan can download for free 30 materials per month, choosing from a library of hundreds and soon thousands of PBR materials. Some of these…
Hello! I've recently started trying to get my maps produced in substance painter 2 to appear as intended as materials in UE4 and am having some issues. The first prop I'm working with to learn the ropes is a barrel I've modelled in 3ds Max. Currently I'm having issues trying to get the material for this prop to reflect the…
You can merge skeletal meshes - i think it's c++ only but it's doable Merging the meshes makes no difference to draw call count if you're not also merging materials/textures. You can merge materials/atlas textures but that comes at a memory cost (unique set of materials/textures per character) - you can do this for…