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Re: NFWar's Dota 2 Concepts
Reply by
NFWar
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Nov 2013
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Dota 2
Concept for Axe. A weapon that looks like an axe but functions like hammer. Blade is thick and cant cut, but bashing works just fine.
Re: Backing up data, easier than ever
Reply by
Eric Chadwick
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Oct 2017
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Technical Talk
Haven't made the switch yet. Crashplan is still functioning until the switchover, so I have a few months to figure out a replacement.
Re: [WIP] Tech Wizard Girl
Reply by
pmiller001
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Oct 2017
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3D Art Showcase & Critiques
Wuff, that certainly looks functional to me!. and the design is rad too. Really interested in seeing how you pull this one off! :D
2 results
Re: Quixel 2.0 released
Reply by
vertex_
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Nov 2015
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General Discussion
Yes!! Downloading now. I could be wrong, but I'm pretty certain I read somewhere that rotation functionality has been added.
Re: [Blender 2.8] Ossim - Simulation baking tool for Blender (UE4, Unity)
Reply by
Ubuska
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Apr 2019
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Technical Talk
Hey guys. I'm about to start porting this addon to 2.8, feel free to suggest any new functionality or improvements for version 1.3!
Re: [WIP] Zeppelin Dreadnought/Airship
Reply by
MarcoAntonio
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Apr 2018
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3D Art Showcase & Critiques
Nice Work! Keep it up! The only thing I see right now is that I don't understand the function of this part (there is no floor or anything):
Re: Textuing/ making AO with Xnormal for base.
Reply by
passerby
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Feb 2012
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Technical Talk
bake high poly stuff to a plane to base your textures. or use ndo2 start with the normals and use the normals to AO function in ndo2
Re: [3Ds Max] Unique Smoothing Group
Reply by
Pac_187
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Oct 2016
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Technical Talk
Max does have this function by default since they added the ribbon, no third party scripts needed :) Main UI -> PolyTools -> Smooth Selection
Re: FBX and Materials/Textures
Reply by
Ace-Angel
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Aug 2011
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Technical Talk
Why not use the Bridge function in Maya and Max? The new feature that allows you to send stuff between them seamlessly, doesn't it work?
Re: GUNS
Reply by
huzzain
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May 2016
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3D Art Showcase & Critiques
MAGNUM One of my favourite and a very powerfull gun ''MAGNUM'' , modelled in blender as it is functional it can be used for animation.Used pbr material for the shaders.
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