Nice progress! I agree that you have come far in those months. The grass and rocks are great. Maybe you could break up the geometry on the tree-leaf-planes? Right now they look very flat and are so dense that everything except the trunk is hidden.
Every map I try to export except normal and height turn out black and white, with errors, didnt happen before, whats up? I updated the drivers and I have Nvidia 331.40 beta version, I think. The problem is because of the drivers or? Thanks!
I updated the "Visibility Groups" so you can have 15 groups instead of 6. Please delete previous version. If you want to save any of your settings you can copy over all of the .zvr files in NicksToolsdata EXCEPT the visG.zvr. DOWNLOAD!
I really like all of the textures, except the one on the foundation. Seems slightly busy, and kind of throws off the transition from building to ground. Really just a minor thing overall. Did you make all textures by hand, or were any photo-sourced?
OK, I re-stuck all the threads except the first three. Would anyone like those to be stickies? Also are there any other Tech threads that should be in this list? We're willing to do what helps you the most. This is after all, your forum! :smiley:
for the card design wise, except the sand king, the 2 you made is very nice, sand king maybe the head design is kind of ...not suitable with poker-ish style...it looks ...way a bit simple. :| or try to tilt head like the Jack of spade... maybe it works
You can't just choose to emigrate, the world doesn't work like that (with the notable exception of treaties like Schengen in the EU). If you're born in Vietnam, you're more or less stuck in Vietnam. Buying citizenship in other countries usually costs into the millions, when it's possible at all.
Had that happen in my Jeep once going up a pretty significant hill, except it didn't quite snap cleanly. Part of it shredded along the length and there was a long, rubber string hanging off that started going WHAPWHAPWHAPWHAPWHAP against the hood at 2200 rpm. Yeah, that was fun.
Exceptional work! My only crit is where the grass shore meets the water in the foreground...needs something there. Maybe some small rocks or even rocks that are half in the water etc. Can you show you're tree and grass wireframes>? Also branch closeups? Cheers!
Hahaha, Adam. You're like 3km from where I'm currently staying. But I'm cool to combo that shit up for the same night. Except by the time that comes around, I'll most likely be living in Oakville or Mississauga, but I'll happily ride the train to party town.