that is what I thought, thanks. will definately be applying that, I thought the shadow was too harsh as well just didn't know you could actually adjust that problem, thanks!
Basic working is: Additive blended blobs stack up. A post process then goes over the resulting image and uses the luminance to scroll through a texture which defines the bands. That's it!
Really nice work! The mesh looks very optimized and the sculpt looks accurate. Maybe define some seams on the backpack? Right now the backpack seems a little muddy.
build the eyebrow bones a bit more and work from there; in general, define the bones around the eye socket. The forehead that goes to the nose is sticking out too much as well
I REALLY like your rendering on this! and the hard surface parts look nice to me. Some of the organic parts, especially the face, could use some defining though.
Glossiness(specularsharpness in toolbag?) defines how sharp(mirror like) or diffuse(matte) the reflection is, adjust the slider or load a gloss map(in your spec alpha?) to control glossiness.
Some more materials defined, it was suggested I go down the soviet route so I'm gonna be researching some cold war era Russian tanks and such for ideas.