ps the texture for the m4 looks pretty good, Ive never done any old school hand painted lighting diffuse only textures but that one looks solid to me, but still a little stone-ish in areas
Could you post your systeme specs please. I crash maybe once a week and i use maya 8h a day. There are two things that make maya crashhappy and thats weak hardware and stone old prefs.
Those sorts of restrictions have never been some sort of hard line carved in stone. If you feel your experience is equitable and it shows in your portfolio, then apply and you can make your case for it during the interview.
No, I want to be able to select a single vertex and just move it. None of the brushes are good at that. Also, having to switch to a tab to constrain to an axis is bad; I know you can customize the GUI but still, it's like the stone age.
If I've have an idea for a "beast" for a game I'm working on, could I use that? Or does the idea need to be a new one. Trying to kill two birds with one stone here. (Also I realize I'm late to the party).
finishing up the high, just need to do the sword&shield and will start the retopo, pretty sure this is going to be all unique UV space, except for the stone walls of the house, which will have a tiling texture. any crits appreciated
One of these two. I love how they have enough atmosphere in them to stand on their own but also empty enough to allow for some added extra personalisation. They've also got a nice selection of wood, stone and some fabric.
Do you have some reference that you are using for the cliffs? Right now it doesn't read very well as stone, it just looks very lumpy and brown. As for the rest, it looks alright but there still isn't much to crit at this point.
textures are so fantastic, I dig the lighting/composition in the last few shots- I think you could stand to make a dirt/sand/small stones texture and vert-paint the hell out of the floor and walls though.
the wall thing looks neat. the rocks script gives you a bit too little influence on how the displacement maps look. with a bit of replacing stones by hand the wall script should result in some nice tiling textures.