My only crit has been summed up perfectly here: http://fox-orian.tumblr.com/post/22790196793/click-the-image-to-go-to-the-fullsize-easier-to Otherwise, Subscribed! :)
Ref pics of what the area was before you futurized it would be nice. I also question the use of english in your scene with only one (1) italian word. 1) more refs of rome, pick a specific location, then futurise it. 2) more italian. The odd english word is fine here and there, but "down town"/centro is no something you'd…
Hmmm, my collection is live, but now it seems to be stealing all the ratings from my items XD http://steamcommunity.com/sharedfiles/filedetails/?id=222330531 -- 199 ratings on the collection vs not enough ratings on the items to even show stars. Has anyone else experienced this? Is there a way for the items to inherit the…
So here is how you can handle gloss for the model: * Via separate materials if different materials don't share the same geometry. This is difficult to do due to the triangle budget constraints. * Plug your spec map into the gloss channel, not completely accurate and a bit of a hack but it gives a better result than just…
Dear community, I'm working with a team on a game called Chronoshift. It's a school project but we really want to make it the best game we can. I would like you to visit our Work In Progress page: http://forums.epicgames.com/threads/816764-Chronoshift (Sorry I have to link to an Epic Games forum, but thats where most…
There seems to be an easy way to do this in Blender. Not sure what program you're currently using. I'm not sure about 3DMax or Maya though. http://blenderartists.org/forum/showthread.php?225323-Converting-Tri-Polys-to-Quad-Polys
Hi, Thanks for the comments: dpadam450 : It is intended to be a military vehicle so the simple matte finishes would be the ones I'd see ending up on the final model. The different versions were produced to show the flexibility of the shader to allow for quick interations, each variant took less than a 20 secs to setup. The…
Definitely appears so, with games like Witcher 2 and 3, Shadows of Mordor, Farcry 4, Destiny, and Dragon Age Inquisition using SpeedTree and looking phenomenal. I wouldn't rule it out as a viable option. http://speedtree.22slides.com/games
Hey everyone, I'm not sure if this is the right place but 3 weeks ago I needed to make the paintery environment for an art test. I did this in around 6 days with a total of ~22hours. Please keep in mind this scene was made for a mobile game with a fixed camera. I also made a small progress thread which you can find…
http://wiki.polycount.com/wiki/Freelance The following numbers are averages, posted by Polycount members. All numbers are in USD unless stated otherwise. Freelancer TypeUS Day RateUS HourlyOverseas Day RateOverseas HourlyIndividual contractor$300/day *$37.50/hr *$250 - 375/day$31.25 - 47/hrLow-end art…