Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
I am trying to find a shader/material that has similar slots to marmoset toolbag, for example slots for translucency, gloss, spec, ao, difuse.normal what do you suggest?