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Re: need some advice on some normal mappin'
Reply by
fritz
·
Dec 2006
·
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Technical Talk
thanks a lot for the feedback guys. arsh: thanks so much for putting up an example. i owe you a pint.
Re: [WiP] Dwarf Warrior
Reply by
seifdune
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Jan 2022
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3D Art Showcase & Critiques
I like the blockout but you can enhance it using damstandard brush to define some anatomic shape. For example legs
Maya question, what method do you use to align your models to face normals?
Topic by
littleclaude
·
Sep 2018
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Technical Talk
Maya question, what method do you use to align your models to face normals? Here is an example
LF good Shader characters
Topic by
Eleszar1
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Mar 2018
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Unity
I am trying to find a shader/material that has similar slots to marmoset toolbag, for example slots for translucency, gloss, spec, ao, difuse.normal what do you suggest?
Re: [FINISHED] Dwarf Flame Cannon - Fan Art
Reply by
Crazy_pixel
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Jun 2020
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3D Art Showcase & Critiques
Nice progress :) A few areas are still highpoly for this kind of mesh for example the grid could be baked down to a plane.
Re: [UE4] Mountain Trip
Reply by
Ashervisalis
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Oct 2019
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3D Art Showcase & Critiques
Well it does look more natural now! Can you show a single mesh example of the wheat foliage?
Re: [UDK] Asturia Environment
Reply by
Twister3
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Aug 2013
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3D Art Showcase & Critiques
Oh ok, I didn't know that.. But how is it possible to have more than four textures like in this example?
Re: Polycount - Filter out non-attached images and those that have attachments?
Reply by
haiddasalami
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Mar 2013
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Technical Talk
Might want to talk to luke and see if he can add a waywo link. Example: http://conceptroot.com/pcfeed/
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Re: 3D COAT to Marmoset
Reply by
Mirbobo
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Aug 2018
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Marmoset
Does .OBJ even support vertex colors out of the box? Try exporting using FBX format for example
Re: [HELP] Curve Node substitute/ work around for Substance Designer 5.6.2
Reply by
MMattice
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Jan 2018
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Adobe Substance
@LorasTyrell Thanks for the suggestion, as well as the image example! The Bevel node is available in 5.6, so I will try that in the future.
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