taking another shot at it here, if anybody cares to point out what they dont like about it that'd be great. im pretty happy with the overall feel/colour of the scene. not sure if its too dry. lacking sheen. the sofas kinda suck (theyre actually epics sofas) not sure if the backdrop is convincing wood colours might be too…
The layout is fine (maybe a png for the logo), work is decent but I would advise to sit down for 2 weeks and push out some new things, your latest stuff is always your best stuff. Then do a hard selection, only show the best work. Also do you want to do characters or environment ? For the characters, definitely cut the…
The sofa is lacking material definition. Look at the detail on the following image of a 3D sofa. The folds and and linen pattern on the fabric define the material. I would recommend sculpting some detail folds in ZBrush and baking them into your textures. Looking forward to updates on this, you've put a lot of detail into…
Have a look at this website. She has some really cool techniques for 3D Max. She uses the garment and cloth modifier to create pillows and a really cool sofa. Read all of the post comments and replies, there's a little more detail in them. http://surrealstructures.com/blog/?p=928 - Pillow…
OMFG, awesome! I'm trying to make a Virtual Tour in UE4 too, but i don't know how many poly's i can use for a model, like the sofa... how many polygon's did you use in the sofa's for example? TKS! and "My dick is so hard it could cut diamonds" too...
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
Man! that looks gorgeous! At this stage I don't have too many critiques, I would say that you have a lot of sofas there, and they look exactly the same. You can easily add colour variation to both the pillows and the sofas, or just to one of them. Play with that :D How did you do the skybox? It looks like Spacescape!
They're... definitely the same symbol EDIT: to be totally clear. each image shows a pair of dice, and you only identify the symbol on the "top" of each die. Like this. These are probably computer generated or whatever and will not be precise, so you're only looking for iconography. This is a sofa icon I think. 2 sofa…
Mirai did have soft selection, yes. You had to define its radius by selecting elements on the mesh and it was pretty fancy from what I remember. Surface- or volume-based depending on your choice, lockable too - I think. 3ds max gained these features over time. Maya had its soft selection tools revamped at some point, not…
Yup, that works. Good job Mop! As people have said, and Mop has proved, it can be done, but since sculpting it is easier you need to weigh up the various methods. I reckon that if you are proficient in Zbrush/mudbox you could do the entire unique sofa in the same time it took to model the few cushions. Chuck in a few alpha…