Hello everyone! This is my last work -- DeLorean DMC-12. Also i made a version for Marmoset Viewer: https://www.artstation.com/artwork/dmc-delorean-12-low-poly Hope you like it!
He's probably speaking in hl/hl2 smd compiling terms. A "submodel" would be a seperate .smd reference mesh that's compiled into the model with a modelgroup in the .qc file, which is togglable from the code side of things. Submodels may be helmets, loaded holsters, etc...
Hello, I don't having the solution but exporting from 3ds max to .smd always failed for me. That is why I'm exporting in .fbx type file. exporting in .smd make my Dota 2 crash but not with .fbx
I'm using Charter Cable modem service. I've got the 3MB plan, $40 a month. Upload is only about 50KB/sec though. My download speed varies, but it's usually between 350-450KB/sec.
[ QUOTE ] i can animate and rig, there are just not suffienct smd importers for maya that will allow me to import the cs skelatons then theres the issue with the eights being distorted in maya and then need an expoter. [/ QUOTE ] there are skeleton maya files in the source sdk no need to import smds.
Doesnt really matter. I've been doing the FBX mesh + SMD animation and it's worked for me completely fine so far. Exporting SMD meshes from maya is a bit more difficult iirc, but there should be tutorials out there.
Ok, nevermind :/ SEC and Fannie Mae have forged a NON-PROSECUTION AGREEMENT! Lol, goddamn... I have to laugh to choke away the tears. http://www.scribd.com/doc/75886468/Fannie-Mae-SEC-Non-Prosecution-Agreement
Check out ArchViz - Evermotion library. They're far from optimize but generally speaking the newer Vray tries to move away from optimizing individual light/materials and instead do it via a global DMC (https://docs.chaosgroup.com/display/VRAY4MAX/Global+DMC+Settings).
Hm, this does look like very shooting centric,which i don't think is what made GITS SAC so great. Man, i'd kill for some proper, deep GITS SAC style RPG, maybe something like Deus ex HR....
Dude, i'd kill to get GITS SAC game from these guys. :P I'd really love it if they could explore the setting a bit more GITS SAC style.... OH well, anyhow. Soooo looking foward to this, loved DE:HR....