Snader: Arg, you're right and those are some pretty cool ideas too. But I actually drew him a lot of times about 8 years ago when I was still a little 11 year old kid. Back then I was always thinking about stories with him. He would have glowing hair so when he went to rescue people they would see a bright light resembling…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
Available on Fab and Gumroad Contents: * Overview * Initial Setup * Settings & Features 1. Light Color (1,2,3) 2. Brightness 3. Multi Colored Lights 4. Enable Blinking Lights 5. Blinking Speed 6. Collision Enabled 7. Spawn Point Lights 8. Point Light Settings 9. WPO At Distance 1. Overview String Lights is a blueprint tool…
The lighting seems very low contrast. It was hard to tell where there was supposed to be sunlight and where there was supposed to be shadow. The night section also suffers from "night is just like daytime but grey!" It looks too bright, I know it's cliche to have a bluish tint but that's really how humans see the world as…
There's an encyclopedia on that very topic right here on polycount: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
frubes - Nope, disagree. Lowering samples till the lighting is right is quicker and more intutive than rendering out seperate passes to manipulate in Photoshop. The thing is to get it looking right in the first place and with the out of the box render the result is more natural. You mentioned multiplying ao as the law, you…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
Republik Games has an opportunity for a low-poly modelor to work on our racy flagship game: Spend the Night! This is a ground-floor opportunity to join a fledging studio BEFORE we get big! For the right candidate, our success will be YOUR success! You must have: - Solid low-poly modeling and texturing experience in Max or…
I have 16GB ram on my laptop and it's the minimum IMO. If I were buying a new pc right now I'd get more! This might help maybe? http://www.logicalincrements.com/
Looking good man! Here's a few thoughts I have: 1. From all the Glocks I've seen with worn metal, Your have the "fading" down pretty well. Glocks don't tend have nice sharp crisp scratches and edge wear, But for the sake of interest and variety it might be worth putting in a few more..."dedicated"(for lack of a better…