I keep hearing malarky on tangent space, world space, (outer space) normal maps but I've not quite wrapped my head around their specifics. Does anyone have some insight in to this malarky? Or some literature on the net somewhere that I could read? I'm wondering about their definitions and pros/cons for each method. Thanks!…
Yeah I wish it was still the same today with the gaming industry. It’s sounds like you had a blast. I still make games at home and I guess I’m still hoping it will get better some day. I’m working on that portfolio site. Thanks for sharing the link! Could I get a job like doing prop art with a decent portfolio? Is the…
I'm making a small game that got single player and local multiplayer only. It will have up to 4 players or AIs at a time per game (no more than 4 ever). The game will be old-style low-poly with low-resolution textures like a PC game from 1998. I want it to have tons of blood and gore like Left 4 Dead 2. I got 5 characters…
Been a while since i did 3D, doing a project to get my head around this new process. Below is the High poly. Going to do a low and then textures in substance. Crits welcome. Thanks yall!
I've been working on and off on this character for a few months now, but recently I have lost my motivation. I originally set out with the intention that the character would have more 'pilot' influence rather then generic future soldier, but i guess I lost my way with it. Anyway its cliche subject matter but I do intend to…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
this is my second game model so i need some feedback on it, i wanted to use marmoset for rendering but the results in iray looked better, is there a problem with doing that since i see all professional artists use marmoset and not the iray renderer
An entry i made for "the rookies awards 2020". If you've enjoyed it please visit: https://www.therookies.co/entries/6473 to vote or share mesh view for each render,here : https://www.artstation.com/dagm_arts Softwares used : blender, substance painter and speedtree