Hey everyone, I honestly never expected this post to get many comments on it, and it is nice to see that I wasn't ignored. Thanks again for taking your precious time for me. Yesterday night I went to watch a YouTube video to see how to model a hand, and here is my third attempt. It isn't done but it already looks so much…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
A couple years ago I was messing with some environment art in unreal but I chose to remove it from my portfolio as I felt it muddied my applications. It would be nice to be able to apply to more jobs but I dont want to undercut the concept art https://www.youtube.com/watch?v=QAOizYBmusE
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Even though I'm slowly getting rid of my OCD it feels awful. Yesterday I found out that a local company which could hire me as a level designer(I was going to work part-time last year though they wanted me to work 3 days each week full time and I didn't have enough time because of school) canceled their RPG project which…
Hello, My company is looking for a 3D Character Artist to create models for use in our Unity3D game. You will be working off of concept art, some of them with full front, back and sides detailed. The art style will be hand-painted. Think Heroes of the Storm detailing. Depending on how well we work together, there's about…
Progress Update! I am finally back working on this after a bit of an extended hiatus, and I am feeling good about some of the progress lately. The model is now 85k polygons due to some modifications to the body to reduce hard edges and those bastard tow hooks at the front taking up 3k polygons alone thanks to the…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Testing out the new AI 3d tools and seeing how they've progressed definitely makes me feels I've wasted time on learning to sculpt digitally as hobby. Why waste time trying to capture someones likeness when you can put an image into ai and get a very decent result that captures intricate forms within minutes? It's not…
Well, since i played darksiders 2 (didn't yet finish it, but i think i came quite far enough to make this comment), i though i'd give my comments on this game. I was not very familiar at all with Darksiders franchise, but all the hype and especially competition here at Polycount made me interested in it. And i must admit i…