I took some pics of my WASR-10. It's basically a shit AK. It is missing a few small details that you'd see on a standard AK but is pretty much the same in function and design. Anyways here are a whole bunch of high res reference pictures for you guys. I darkened some of them and uppped the contrast a ton so you can see the…
Hey all, I’ve been noticing more games featuring real-world religions, ethnic communities, and cultural settings. I’m curious how Western players perceive this trend. Games like Assassin’s Creed and God of War explore mythology or historical cultures and tend to get a lot of attention in the West. Japanese mythology games…
The Epic logo isn't the face on the box that moves units off the shelf, Marcus Phoenix is. He's you're Brad Pit, he's your Morgan Freeman. I would say that Epic is one of the more well branded names out there. Still, put copies of Epic Pinball on the shelves and see how fast that Epic logo moves those units. Put Marcus…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
I like the anatomy! Well done. One thing that seems obvious to me, is that the tree and everything else, is framing the background, the mountains, you get a oval space of the tree + lovers lying down + tree branch, that frame everything that is back there as if it was a painting frame hanging on the wall. That may be the…
Hi all! I wanted to share some work that I've completed or sketches in the last months. Some of the pieces posted are for a game I'm developing for my company Enlightened Games - here is the link to the development blog for anyone who is interested! I've been really focusing on 2 main aspects - color and shapes.…
Hello everyone! I'll use this post as a big dump for all the lighting work I have been doing over the past few months! Most of the scenes are from epic, even though I modified some of them to make it fit the vision I had in mind. That said the big bulk of the work is about lighting and color grading in Unreal. I would love…