Hi there, I was looking for external vertex normal editor for 3DSMax but with no luck. The problem is that normals edited in build-in modifier can cause export errors into my obj file format. I've tried everything and I see that the problem is behind Max's modifier when adding Dummy objects into selection for export or…
Hello , I wanted to customize my mouse buttons , but in 3dsmax I have no mouse tab ... how is that possible ? if I go to the guide it tells to go to customize, customize user interface and then mouse tab, but that is not present , how I can do to make it show up ?
Say u have a texture u used in a scene, is there a way u can search in the material ediror by entering the name of the texture say ''metal_478.tif' and 3dsmax will select or name the objects/materials using that texture?
Is it possible to have reflection and opacity maps in the 3dsmax viewport (preferably using the standard material)? (I do not mean on low-poly models). I mean during the HP modeling process I want to have more control over the reflections. Or is there another solution to have more complex 'noisy' reflections on objects in…
Hey, i started modeling in 3dsmax a couple of weeks ago. I have a little but not much modeling experience (started learning a couple months ago). Im currently modeling this hammer, specifically thors hammer. I have just started blocking out, but because of my lack of experience i hit a bit of a block. I have no idea how i…
Most 3D apps support customizing the mouse/viewport controls. I believe MAYA does not. I know most people will advise using the default navigation layout of MAYA. But I will be using 3ds max for quite some time and having to mentally change navigation all the time works. I am so used to 3ds max navigation, I really do not…
Hey guys, I'm looking to blend a rock texture with a dirt texture within 3DSMAX and I'm having trouble finding the right FX shader that will work. (blending diffuse, spec, normal) Alot of what I've found dictates that I use UDK or Cryengine and I'm just wanting to do this all within max. That being said is there any good…
I am new to 3dsmax and am working on the high poly spaceship tutorial. The problem I have is that when I select one vertex it automatically selects the middle vertex as well. When I turn off symmetry it doesn't do this so I know it has something to do with that. I followed the tutorial correctly and re watched the part…
I don't know how to enable this.In Maya after a render, the render time displays at the bottom of the window and then u can save a copy of that render and compare the results of changes u have made and render time. Is there a way to enable this in 3dsmax?I know of the render time that shows at the bottom of the UI window…
After doing some tests the past few days, it seems that 3dsmax prefers to properly display local space normal maps over tangent space normal maps. These two objects here have the exact same DirectX FX shader and grey diffuse texture. Notice how the local-space looks how it should. Has anyone else here experienced the same…