Very nice, pleasant look. About the icing on the roof ... the second one you showed has a cleaner and more defined look to it, however you are losing size and shape contrast now. With the larger style icing in the original image, the icing had a unique shape that you eye rested on nicely, whereas those little white…
I'm working on a sculpt of a Manticore for a project right now, which will eventually be rigged and textured. I'm still relatively new to the art of zbrush, I know my way around but I haven't done a whole lot with it yet. This is my design: And this is the rough lowpoly in Maya. Is there anything that's not looking right…
Because I'm a masochist and I like to LARP as a graphics programmer I decided to make trees This is a (very) naive implementation of the tree generation algorithm described in this paper https://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf it's done in python/opengl because I'm far too lazy and stupid to…
Are you modeling from ref or a concept at all? Hard to judge progress/work without any sort of guidance to critique from. Overall, solid base meshes to start sculpting from, though I would try something like ncloth or a displacement or marvelous designer for cloth folds to get you a cool base to work off of. Though for…
All artists on the project were trained on how to properly set up their textures to fit the Borderlands style, and there are style guides that we all try to adhere to. For example, tape and quilted metal appear a lot in the Borderlands universe. A lot of the art style was established in the first game, but incredibly…
good start, Great character chouse. You should stay to a more relaxed pose like in the conzept suggest then you see easier. for now I would say the the concept would win a running because your is more fate. I did draw over a triangle for to easy see proportions in two dimensions, define the shoulders more it will help…
I dont think you can easily use precompiled cg code in cgfx. if you use the asm style, you probably have to define all parameter bindings and such manually (look at directx .fx files that use precompiled asm for example). However I am not sure if that even works with cgfx at all. technique AsmFrag { pass { FragmentProgram…
Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…
Really didn't get a lot done this week, but this is why I do these weekly updates; to look back and know that I've slacked hard. However in other news, my Titan is dishing out a whopping 2,255 damage per strike with Vexcalibur and Wormgod's Embrace in PvE, and every time I land a melee final blow I get 100% void…
Thanks Simon! Callesw: I used Tpose master to pose her in Zbrush. Basically it creates a low subdiv cage for you to pose. I mask and rotate limbs, use the smooth brush and work out any kinks etc. Its quite an archaic way of posing a character tbh, but i like it. Once you've got something you like, you can click to send…