Who maintains ownership of the artwork and copyright of any models and textures submitted? For example, after the contest ends would I be able to sell my items on a marketplace (say the Unity Asset store)? Or does copyright transfer to Torn Banner upon submitting to the contest and the Workshop? A: The content creators…
If I was to build a conventional piece of software, I would still use unreal to make .exe or whatever app. There is no other answer out there that beats UMG truth plus all it 3d capability...lastly, source control flexibility and redundancy easy with content browser.
I thought it would be a nice idea to have a Pirate LULU, there are several concepts I made for her, but these are some wips of her development. When I went to a convention people loved the idea, as well friends that play the game thought it would be this concept to be introduced in the game. To be honest I am quite nervous…
@AA3D: Thank you very much for your feedback. You got a good point. I can't participate in the discussion (else I might influence the survey), however I should point out the difference between human language and computer input: while terms like "to the back", "a little bit", "over there" are perfectly fine for humans to…
I'm just throwing my 2 cents in behind CamelCase with the occasional underscore, if they let you. It really helps to check with your programming team and work out a convention early on. They usually have a very specific standard that they adhere to and generally would be pretty happy if you stuck to it. Or they will work…
No, you are not dreaming this - we are teaming up with Valve yet again for another contest! Just like when we teamed up with Valve for the TF2 Polycount Pack, we're kicking off a brand new contest for Valve's Dota 2 where the winners will have their entries included in the Dota 2 store for a chance to earn some money from…
Polycount and Reallusion announce the launch of the 2016 Character Design Contest. 3D artists are invited to enter from July 22nd to October 16th. The contest theme is open, so use your imagination. Submit a fully rigged, animatable 3D humanoid character to win. Total $4000 USD Cash for 1st, 2nd and 3rd place and many…
This 3D character, Eva, was created for the "Reallusion 2024 3D Character Contest." It is my first model developed using the Character Creator 4. CC4 features an intuitive interface that allowed me to easily modify the body shape, skin texture, and hairstyles, making the process of designing my character both simple and…
Wow, I am very honored to be a part of the first batch of winners. Thank you very much to those who have helped me with the technical hurdles I had to confront, thank you to the fellow participants of whom I learned techniques and workflows from, and special thanks to those who have expressed their support during my…