Thank you all very much! ^^ Vayne: For some reason, my broadcast didn't save (or even appeared on my channel!). Anyone had the same issue? I'll try to stream again later tomorrow. I'll finish QoP head piece and if I have time I'll make a quick ponytail again x_x We'll finish only the head piece, but I still want to make a…
dont qoute me on it but I believe that Mayas normal map calculations are the closest of all apps to unreal's. Or at least this is what Ive been told by polygoo, marcus dublin and a few pms at Autodesk.
Saw this on the wiki, spoiler free, dealing with the history of the unsullied. http://awoiaf.westeros.org/index.php/Battle_of_Qohor After the Doom of Valyria the Dothraki first rode out east of the Dothraki Sea, it can be assumed that the fall of Valyria and the chaos that followed it is what prompted (and perhaps allowed)…
[QOUTE Deadly Nightshade;]You might wanna take a look on this thing I made well: http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor It's free to use and will make a lot of the UV:ing process easier. More features comming soon.[/QUOTE] That looks nice actually, I'll give it a try…
I would little the background to a 50% or something so we can see your model better. I would also work on your spec alittle more. The blockout looks good so far. I would break things down more into what is the materials. http://www.polycount.com/forum/showthread.php?t=94852&highlight=m4…
The problem with arrows and anything sticking out of his back is that it only looks good from the front and the side. As soon as you start looking at him from behind, the long thin shapes get lost in the intricate texture of his back. Also having stuff stick out his back could also conflict with spells like QOP's poison…