Hi i found The secret is inside the camera. camera scale by default is 1. if u work on a large scale u have to reduce a bit like .75 or .5 test it until u get confortable. i work in cm
Perfectly made Generators only take you 75-80% of the way. You need to do some hand painting on the masks at the end. Light roughness noise across the whole object is also good to have to have surface breakup.
Been dicking around inside marmosets shader files, and experimenting with different specular shapes! Top row is default toolbag2 with gloss settings .95, .75, .5, and the bottom row is the GGX type specular shape with the same gloss settings.
This is only the DIFFUSE MAP :) . I finished about 75% of the diffuse map, just a little bit more to go. :) The White paint will be more worn off looking tomorrow :) What do u guys think of it, upon till now?
The Witcher 3: Wild Hunt - E3 2014 - The Sword Of Destiny Trailer www.youtube.com/watch?v=HtVdAasjOgU#t=129 Destiny PS4 Alpha Code Time-Lapse: World in Motion www.youtube.com/watch?v=YIL31lOk8ms#t=75
I think the chairs and couches are way too big. Scale them down, rough guess is .75 of their current size. Apart from that, the scene's missing something. Details, perhaps. Something that breaks the symmetry which is kind of annoying to me.
http://zhuzhu.deviantart.com/art/Z-PS-Brushes-V2-55088505 http://apedogs.com/viewtopic.php?f=10&t=75 https://dl.dropbox.com/u/814247/jackmix2012.rar - mine, which is an assorted mixture of all the well known brushsets.
Here's a piece I've been working on, the deadline for this is the 17th. Granted I'm not finished with the painting yet (It's about 75% done), I would like any and all crit on how it is so far. Thanks in advance Edit: Not actually a piece for Starbound
Having some weighting problems with the hair: Some of them seem to be sticking together too much near the end. They're weighed thusly: The strands closest to the bone are weighed at 100%, and the next is 75%, then 50%, and then 25%. What should I do?
Well to be fair, it is earning real money. You essentially provide a service (similar to being a cashier) rather than a product (selling produce to a store). Service providers' 5% comes out of the 75% cut (valve) rather than the 25% (artists).