Here are some samples of my Illustrations. I am an Editorial, Concept Illustrator and Comic Artist feel free to check out my other sites or contact me. www.jonlamart.com www.jonlamart.blogspot.com www.botrocket.deviantart.com (416) 837-8936 jonlamart@gmail.com
Can't wait for the breakdown. Thank you. I was building an open world in 4.5 and 4.6 but I got frustrated with the foliage lighting using the foliage tool. I'm excited now to get started again if this problem is solved.
The Good 'ol Pach talks about the network being down. I know he gets some hate.. but I always enjoy watching Pachter talk. http://www.gametrailers.com/video/episode-215-pach-attack/713901
Unity use the CPU engine, which doesn't support RGBA maps in 16bits. Therefore using a position map with a tri-planar projection in a Substance will look pixelated. The only solution is to use this version : https://share.allegorithmic.com/libraries/115
dagObjectHit http://tech-artists.org/forum/showthread.php?419-popUpMenu-mel-notes-quot-dagObjectHit-quot example showing right click viewport feedback but the same could be done with modifiers only. (without clicking on the highlighted component)
I did a few: http://colors.brombra.net/details.php?i=438 http://colors.brombra.net/details.php?i=437 http://colors.brombra.net/details.php?i=436 http://colors.brombra.net/details.php?i=435 http://colors.brombra.net/details.php?i=434
I love late 70s synth pop. [ame=" https://www.youtube.com/watch?v=QkFmDlx_Dsg"]<iframe width="560" height="315" src="//www.youtube.com/embed/QkFmDlx_Dsg?rel=0" frameborder="0" allowfullscreen></iframe>[/ame]
Looks cool! Did you have time to check their newest build? 4.5 They added special new map for testing assets https://www.unrealengine.com/blog/unreal-engine-45-released You should defenetly check it out