Me and my bro during our spare time are doing some graphic for a simple dungeon crawler game, but we really suck at programming. I need some help to create a camera like Dungeon Master, Eye of the Beholder, Grimrock (90 degree step-by-step camera). I have spent some time to sort it out "bIgnoreLookInput=true and…
Hey everyone, I have a huge favour to ask and I am hoping someone out there knows a few tricks =) I've got a few days off and I am busy working on the Polycount stuff. One of the new features is our headers will be rolling. (Heads will roll! Ha!). Anyway, the artwork for the headers will be of artwork by you guys (more on…
[COLOR="rgb(255, 0, 255)"]holding my spot. super excited for this contest. i'm still a first year student who is completely new to all this so the experience should be exciting.[/COLOR]
So that's a target of 256 pixels of texture across a distance of 1 meter in the game. Measure a branch with leaves on it. If the branch is about a meter long, then it should be 256 pixels long. Simple.