Here are my stats for last month: 458 cube primitives 319 cylinders 284 spheres 168 planes 54 toruses (is that the plural?) 16 nurbs circles 14 splines That's all estimates though.
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Hi hows it going? Want to get some feedback on my work, tell me what you think. 214 tris 1480 tris 92 tris 250 tris used meshlab to get the low poly 600 tris for all 4 of them.
Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
In Glendale, near where the 5 and the 134 meet, I have been to the Golden Road Brewing Company. It is huge but can get busy. There is also Tony's Darts Away in Burbank, if you like craft beer and sausages.
Some more useful links, because i have no constructive crits. http://gametextures.com/blog/2012/08/08/224/ http://www.indiedb.com/groups/3d-artists-group/tutorials/photoshop-bringing-balance-to-a-texture
More reference: A GERMAN TWO-HANDED BEARING PROCESSIONAL SWORD, BRUNSWICK http://www.masterart.com/GERMAN-TWO-HANDED-BEARING-PROCESSIONAL-SWORD-BRUNSWICK-dated-1599-PortalDefault.aspx?tabid=53&dealerID=231&objectID=432754
Shimmer ImSlightlyBored Junkie_XL wow, bling 8) Wall 1024x1024 1234 tris diffuse, specular, glossiness, normal x normal max screengrab Looking to put this on a portfoilio so any crits would be really helpful:thumbup:
Managed to get better compression. I learned that H.264 seems to do the best job. Also 60 fps looks much crisper than 30 fps. http://www.youtube.com/watch?v=9WAtzyZ1H0g
Started with the lowpoly model.. i have done some tweaking on all of the parts. And it's now reduced from 1 437 264 polygons to 1616 polygons. Still need to work more on some of the parts though.