Okay, I was dumb. UV problem was fixed by unwrapping parts individually and not as one giant object of 171 parts. I'm still have the issue with the Subtools though.
Get 'em while they're hot: http://www.jesperjuul.dk/ludologist/index.php?p=171 http://www.4gamer.net/news.php?url=/news/history/2005.03/20050314184429detail.html
Honestly it's not hard to find. This is the June 6 2007 update of the driver: http://www.wacom.com/productsupport/download.cfm?id=175&product=PTZ Monitor switching is intuos3 only.
Zac, where are you getting the 200 years from? No mater what we would have to send a probe there first. There is where things get complicated, with your numbers we would have to wait 220 years to hear back from the probe. Think about how long that would be tech time, does anyone use tech from the 1790 any more? More than…
I want to implement a Hollywood character ejection effect (https://youtu.be/SiO3vCBNt_A?t=178) on my templates using texture procedures in Blender. Can you please tell me how to export this effect to FBX or GLB?
Hi! This feature was somewhat forgotten so thank you very much for reminding us about it :) Its quite an easy feature to implement and will most likely be part of 1.9!