- 3 years of university (worthless, made-up degree). Failed 3 years in (out of 5 years). - 1 year unemployed. - Worked for 1 year in a warehouse. Quit. - Worked for a little over 1 year as a graphic designer. Fired. - 1 year unemployed. - "Self-employed" 3D artist for 4 years. Fired. - 1 year unemployed. - Worked for 6…
Ah right. The utility basically just automates the 'tokenize' command for this part. The tokenize script in maya basically looks for a "_" character, and then creates an array from each section of text in-between. So if you had a bunch of similar nodes called "left_foot_1_node" and you wanted to connect it to something…
I guess at one point at least everyone tries to find a good solution for this issue. There a couple of ways to do this, depends a bit on the situation and surrounding geometry. Hope quick explanation is understandable, no images at hand right now. A) Rotate 1. make a loop cut where the corner is supposed to be 2. rip that…
Does anyone have anything to isolate it to just 1 object? So if I choose some faces on psphere 1, but want to keep it to psphere1 and not have it include psphere 2 if selected to trap it, what do I do in the For/If command? And if anyone can help plug in a trap so it only works on component selection, that would also be…
string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 1) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 3) { //Go to 1 displaySmoothness -polygonObject 1; } } Should work hopefully haha. Should be able to…
Hi Luiz, I've just downloaded Kuadro for mac and can't run it, maybe it's the fact that I have OS X 10.8.5, and not the last version of it. Here is console output for the error: 4/27/15 1:31:09.921 PM kuadro[279]: Traceback (most recent call last): 4/27/15 1:31:09.921 PM kuadro[279]: File…
I've often heard that you're not supposed to overlap uv's when making lightmaps. I wanted to test this theory and have found that it IS ok to overlap uv's. Sure, if you want multiple copies of say a pillar to have their own unique uv space for colour variation that's all good but I often come across little things that will…
Weird, I downloaded the latest ones for CS2 and tried them just before I wrote that post, and it was still doing the TEST 1:3 thing, maybe my browser still had it in cache for some reason, or the link on your site is to an older version by accident? Edit: Just checked again on a different computer and got the…
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…