Figured you photography nuts would like this click here for CHDK ads a bunch of functionality to your camera like bracketing, motion sensing, the ability to run scripts, etc... I particularly like the abillity to hack a remote trigger together through the USB port
I have a problem with a 3DS Max 9 scene which file size increases each time I save it. There was a script or command for older Max versions to clean the scene from garbage. But I can´t remember it. Can anybody help me?
For Maya there is a plugin similar to snowfx for blender, you select the faces and generates snow: https://www.highend3d.com/maya/script/snow-factory-for-maya You can also go vanilla and use nparticles: https://www.artstation.com/artwork/X0950
Are you talking about MassFX (which uses PhysX)? It's been mentioned that Parameter Manager lets you bulk edit properties on similar objects. Maybe you can try that. http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm
What version of 3DS Max are you using? Check if you have the latest service pack installed. If you're using 2012 then try this nitrous texture tweaked: http://www.scriptspot.com/3ds-max/scripts/nitrous-texture-tweaker
Thanks for the links, really useful! Didn't you work on a lowpoly hair script for Maya? I think I saw it a few days ago on yt and it looked awesome! But it seems like I can't find that video anymore :/
ya only downside for me with that app and script is it trashes your 2nd UV set, but I can get around that by doing it to a copy of my object, and using transfer attributes to move uvs from 1 mesh to a other.
I also agree with HP, especially if you portfolio doesn't always include art but maybe tech/scripts which are not in the right place under the "pimping and preview". (I guess a portfolio thread is not only about art, isn't it ?)
Is this an modeling project? Or more focused on rapid prototyping and game play? Or is this a programming/scripting assignment? I don't quite understand if you are asking us for ideas, or you're going to post your/your teams ideas here for feedback?
If you just want to combine several textures into one, for example when you baked objects on the same uv map separately and want to combine them, then Photoshop has an automatic solution for it. File>Scripts>Load Files into stack