very good topic for sure, I've had the same problem since i first started in any kind of art, both 2d and 3d. i'l re-iterate what HP said in terms of practice. I've been at this for about 10 years and i'm just now starting to get to a point where i feel like i have a grasp on this sort of thing My best tips would be:…
Thanks for that reply. You are totally right, I think I have been completely mislead by poorly written online tutorials. I thought I had to manipulate the UVs themselves rather then the individual pixels, which makes far more sense. I guess I am more artistically minded than mathematically minded so I have been learning…
Yep, perfectly clear thanks again Eric. On a slightly related note. On my exploration of trees, it seems that what people have produced here on PC is quite honestly better than what is seen in a lot of games! The level of quality seems higher. Now I guess that could be the 'limitless' style of a portfolio piece, but take…
ok decided to be stuborn about this and see what the difference between my mesh for sculpting versus the example that polyhertz gave me, I noticed that per sub division even though I was still able to eventually sculpt in the details of the eyes etc I could do the same amount of details with little to no pinch points…
This post based upon OP's numbers here http://polycount.com/discussion/171689/pbr-the-problem-with-greyscale-metalness#latest: I have several questions regarding this metalness usage plus a real-world example to ask questions about: (BTW this is not for game engines and targeted for 3DS Max renderers and such) 1. We are…
almost ready to wrap this up. Warped the glass noise around the etching and introduced some iridescence/hue shift to the mat, although it's only really noticeable in motion. The surface is also glinty, but this is not a super dramatic effect either. Dressed the scene out more and tweaked mats on a number of things. The…
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
This is an example of the kind of rendering that was mentioned. A couple members talked about potential clients asking for similar rendering for their 3d assets. https://showcase.webgi.xyz/?m=jewellery~collibri_ring
I think this would be a prime example for creating a simple basemesh to sculpt from. This shape would be very easy to construct with just a few polygons. You could probably do that in zmodeller if you want to stay inside zbrush
Hey everyone, I wasn't sure what it's called. The problem I'm referring to is what happens when you bake, for example, a smoothed cylinder onto a low-poly version of that cylinder. The baking info when put on the low poly mesh shows how the edges of the low poly object are breaking the smooth curve of the cylinder. I can't…