mutatedjellyfish: Echoing gauss's comments, I think this needs more of an old school prop makers mind set. Like gasus said, these guys would kit bash together electronics for all of the greeble elements. The Mr Fusion in Back to The Future is a good example of this. Its a Krups coffee grinder. I'm pretty sure that model of…
Heya Tits, This is looking really pretty nice! It reminds me of some of the characters from Dragon Age. I do like it, but I think she could use some serious tweaking on the geo & texture of the face. All your colors are really saturated and uniform. Try adding a little more wear and distressing towards the bottom of the…
itismario: I'm planning on posting the whole shader network with a breakdown of how it all works, so no stealing necessary! ZacD: Here's what a sphere looks like with some simple crosshatching textures: ChrisPerr: It's currently sitting at 90 instructions. That could probably be safely pared down to between 40-60 if it was…
ScoobyDoofus- hehe, awesome. liking the proportions and chunky boots. wayniac- badass! but the texture looks a little noisy, and overall doesn't read great - I think it could use some large scale variety in value and more contrast around the head to create a focal point! luke, nice sculpt man, solid looking forms. the…
Ravenslayer - the water looks great, as does the lighting all round. but something about the face seems off to me: possibly eyes too close together, inconsistent perspective, conflicting scale between face and head supaclueless - looking good, but there's a lack of definition between materials I think, other than their…
I went through the same thing about 2 years ago, I think its that you rely too heavily on your own visual knowledge and keep coming up with your ideal character, took alot of people telling me to change it up before I noticed. To break it you have to just concentrate on a single actress/model for your reference and just…
That's looking a ton better, MeintevdS. MO SHOWDOWN SHIZZ! I've been super busy for the past few days, so I haven't made as much progress as I wanted to by now. Still, I've gotten a chance to noodle with the shirt and at least get a start on the pants. I think the shirt is probably a bit too busy and it doesn't have enough…
yay! :poly121: thank you! I have a couple more animations on my website which are presented in real time.. its what I do these days :P check it out! *plug* *plug*:poly142: yeah! right now I'm waiting for the animation to end until I allow the player to move again. theres about 10 or 15 frames where the character settles,…
Looks nice, but indeed you're not quite there in terms of nailing the 3S style. Things that stick out to me: -Outlines look pretty unrefined. It looks like you've attempted some anti-aliasing, but for the most part those attempts ended up turning into pillow shading and a layer of banding inside your outlines. The bottom…
Here's a concept I've been working on. It's based on a scene from one of my favorite books, First King of Shannara by Terry Brooks. The characters are searching for a powerful relic in an ancient fortress called the Chew Magna, located in a mountainous region. I'm looking for some feedback as I continue to work! Eventually…