Thanks for the feedback Katana and Waklonsky. I'm totally with you on those ideas and really want to add life to the city. You'll notice there is no cars either! However it's one of those projects that needed to be put together rapidly and I'll need to start rendering the 11 videos tonight. Strictly speaking i'd love to…
Hey Scudz, pretty fun Superman you've got goin! I realize its a WIP, but hey its Polycount. Here's your free crits! :) I did a little liquify + Paintover for ya. I think you've got some proportional issues that could be addressed to make him look more like the character. To me, those eyebrows read more like iron filings…
Since I've been doing so much 2D at work for the last several months (unfortunately 95% of it is just boring UI stuff), and since I'm so new to any form of 2D art for gaming, I decided to take what I've learned and start applying it to fun stuff :D I'm in the mobile space so I've been doing a lot of research lately on 2D…
A screenshot of my Unity game project. It's the starting level of the game, a prison tower: And a quick wip render of the main-character-to-be: And before any comments on how the "eye holes" aren't where his eyes should be, it's because the masks in the game are magical items, that the wearer just sees right through. I'm…
Some amazing stuff guys! Swizzle - Love the hammerite! On your latest bust I would add some glossiness to the eye, like the pustules have. Also the transition from the diseased area to the untouched skin could use some love. Right now its a very hard line with just a few very small red veins. Maybe working the red out a…
So much cool stuff :D Lonewolf - Damn, that robot, damn :o Rapante - Thats a really cool model and fantastic way of showing it off :D Romy - That just gets tastier and tastier, so nice. Doodling about in zb, creating an environment based on Gary Tonge's "Geo-thermal Electrical Turbine" Concept -…
At first glance: Hands are too small, especially the fingers. Textures look pretty solid as far as wardrobe and original design, but your scuff marks are too "samey". You need more variation in size, spacing, and degree of damage. Also the scuffs seem to be fairly strong on the metal, but sparse on the clothing. It almost…
[ame="http://www.youtube.com/watch?v=m95FEq21kY4"]rooftop jumping fun - YouTube[/ame] finally managed to get two different landing states to fire off depending on how far you've been falling. did a couple of buildings that you can jump down from just to celebrate :\ http://thatanimator.com/dump/beeunity/ playable like…
shameless double post from my thread : http://www.polycount.com/forum/showthread.php?t=111419 hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time…
Haven't stopped by this thread in a few days and wow is it still going strong! Great work guys and gals. Some of my stuff...yea this is a bit of a dump I apologize :( We are doing a work friendly dota 2 character challenge. Essentially come up with your own champion for dota 2. I have been doing some sketches during lunch.…