@Flight & Volantk, you need to enable Auto Smooth on the object, which you can find in the edit panel (to the right of the modifiers panel). And no, I'm not shading flat, that's just because I'm using the normals from a plane pointing up With autosmooth: Without autosmooth: (Don't worry about the vertex group, I was…
Yea, it's not a great workflow :( Here are the steps though * Add a mesh * Select the material icon on the right * Add a new material * Click the texture tab * Add a new texture * Go to the Type Dropdown and select Image or Movie * Go to Image> Open * Select your image * Go to Mapping> Consternates> UV * If the image is a…
@MrNinjutsu. There is a button in the top left of the Blender uvlayouut that lets you sync the elements. The one on the left allows you to edit elements independently, but the model has to be selected. In the top left corner of the interface there is a button for syncing selected elements. The mesh doesn't have to be…
You're right - thanks, I don't know how I missed it before. Parenting works with Empties indeed. I do think this feature could be improved, unless I'm missing something. Once I rotate my parent object, if I decide to add new objects in, it'd be convenient if it'd automatically apply to the new children any rotation info…
Ha that makes more sense, thanks ! Well, that makes more sense, now I see where all the Eevee viewport settings from the pre 2.8 have gone. Although the way it is organized really is awful UX wise - there's basically no way to access these settings at all if one is using Eevee for preview and Cycles for render, since the…
@So3Datel One thing that's great about Blender is that you can quickly switch to those default presets any time you want :) So when you hear people tell "oh you do that by pressing this..." without saying what it actually does (it is kind of frustrating imo, even though they are helping), you can always go back to the…
Fighting a bit with mirroring. How do I mirror an instanced mesh? Naturally I would go with the mirror modifier but it seems not possible to just mirror it does always double the mesh and works like the symmetry modifier from max Also the mirror command under transform seems to only mirror the global position or the local…
@musashidan What I mean is I believe originally @Justo was looking for a hotkey that would increase/decrease the number of selected loops/rings. So strictly speaking there is a "limitation" of the Ctrl+Shift +/- hotkeys in that instead of selecting the next loop/ring, it only selects a single edge from said loop/ring.…
Jed : it's actually very simple, I use right click to place the 3D Cursor in the space of the scene, and with "Cursor Depth" enabled in User Preferences/Interface/View Manipulation, it goes exactly where I tell it to. From there I have a key assigned to 3D view-Center View to Cursor (I use alt-F, as my hand is pretty much…
Bridge Edge Loops is also in the Specials menu (W key in Edit mode), might be quicker than using the spacebar and typing it. RE: 2.8, am I right in assuming that all that work going into the Eevee realtime engine will eventually be enjoyed by the capability to playblast it (render the viewport content at a target…