Hi, all. There's some really interesting stuff going down in this thread ― as always! I've made a tutorial on implementing MatCaps in Unreal Engine 4. It's probably not the most useful thing to have in a game engine, but I thought it would be a worthwhile endeavour non-the-less.…
i started to look into maxscript a bit over the last few weeks - wasnt as bad as expected .. So at work the idea came up to get some better default values for various tools in max - as it's saved values have nothing to do with the current selection. Who has not experience exploding insets - way too large chamfers and what…
howdy folks, Added a post to my blog containing my process for setting up texture baking in 3dstudio max for complex objects. This post includes a link to a photoshop script I put together to automate the process of combining these maps back in photoshop. http://www.envartist.com/scripting/3ds-max-texture-baking-process/…
Cool, I'd like to use a couple of these tools and have some questions. 1. Does the quad edge connect work on a quad with only 4 verts, or does it need to have the incoming edges to connect to? I'd really like to select a quad and have a script create the splits for optimizing edge flow on sub-d, I guess there would need to…
that's very cool render! i used a cheap trick last time i worked on webcam tracking (color tracking) (not sure if it's applicable or you might come up with a better solution): - Taking the average position of the tracker in the (up to) last 10 frames. -- This smoothes out all jumping but it gives a slight lag (if you move…
@Nysuatro: I like it a lot, feels more like silo, I am working on the same just for keyboard shortcuts - I hacked my way yesterday through maxscript, dotNet and Javascript to capture any shortcut and rethrieve it back to maxscript - to manipulate KBD (3dsMax keyboard layouts). The goal is to map any script or macroscript…
Figured it out :) Got my FreeImage setup so it unloads the bitmaps properly as it creates the cache. So Ram usage goes up for each image, but as the image is converted to a thumbnail, it gets removed from Ram. So ram usage should be nice and low now in the end :). Also, I think by changing some things, it seems like images…
Well that doc has a fair bit of idealism in it, what we aspired to. I for example am not fluent in any scripting language, I just pitter-patter here and there. So my role as Lead TA was mostly a managerial one, helping the two TAs manage their efforts and helping them communicate better with the rest of the studio, all the…
Game Asset Generator addon I am starting a standalone addon of my game asset generator tool, it will create an high quality static asset (i mean not optimized for animation) in one click and you will be able to use it in every version of Blender. This tool generate all your LoDs at the desired polycount in tris, envelop…
thanks for all the reponse, really helpful tips. @renderHJS: I'll check out the possibilities of the listview. About the ChannelID, is it possible to check what Channels are used in the object? is it often just going from 1-4? If it is just 1-4 are people not going to be restricted? @perna: thanks, I looked it up and found…