"you are clustering a lot of topology in such a small area" - that's because of support loops going from other places. Ok, I'll try to finish the grip then attach the trigger guard. Thanks.
@Stoicx93 Welcome to Polycount. Consider checking out the forum information and introduction thread. Adding parallel support loops down the middle of the guitar body will sharpen the inside corner of the recessed surface but will likely produce a smoothing artifact on the outside curve. There's a couple of different ways…
Outside of specific project requirements, stock 3D certification programs and technical edge cases, there really isn't anything wrong with using triangles and n-gons in subdivision modeling. Flat surfaces are arguably the least effected by messy topology. As long as the corners are supported and the surfaces are co-planar…
I have a question about subdivision modeling. We basically have two mechanisms to sharpen edges: 1) support loops; 2) edge creases. Is there some set of rules when I should prefer one over another? From my understanding: edge creases allow keep geometry simple; support loops usually give a better look, because it creates…
Thank you timotronprime for answering and I have one more question about modeling, in maya im currently modeling a robot arm and a lot of his parts are using around cylinders. I want to get rid of this small bump that it creates when im trying to add edge loops so when I smooth it later it doesn't have it, I just want my…
Just remove every second edge-loop until you're satisfied with the density. This is just a cylinder without any details that doesn't go all the way around so it could easily be done with a 5 sided circular base (I would rather go with 12, 16 or 24 though as they are easily dividable). Also if you remove every other…
I have a question perhaps someone can help me with. I want the nice smooth curve that is shown in picture one, and it seems that the only way i can get that is through the elimination of a support loop, which creates problems with the cut out area. Then in Pic 2 it looks a lot better with the support loop, the problem is i…
I might misunderstand you, but this is what I meant, detach the green front so you didn't need those edges: No need for those loops for example. Also, triangles doesn't really do any damage if the are on a flat surface, because the main issue with triangles in subd, is that they often introduce pinching, but it shouldn't…
@Mudoxy This topology works almost all of the time for cylindrical shapes, is preferable to maintain the edge loop around the hole somewhat the same to get less pinching. You can see that the topology of the cylinder below has a cut in between 2 edges and the the one at the top left the cut is closer to one edge, i did…
@guitarguy00 Looks pretty good. If it's subdividing without pinching or stretching then you should be good. The only thing I would change (being nitpicky) on the back of the mesh is matching the edge flow from top to bottom. The bottom has that extra loop that veers off to the side and I think if you used the same layout…