HAI GAUYZ! I need some starting advice. Ive been doing/learning CG for about a year. Ive picked up just about everything needed to know to get off on good terms with a project BUT i cant apply the information Ive learned (Trying to fix that) So Im going to start on something big. All i ever seem to have made were close…
You can even out vertices to one plane with scale tool by pressing J key then pulling affected axis in one direction and back. Under tool settings > scale settings you can set tool orientation, in this example I selected all the verts and set manipulator to "normal" orientation, but for some other scenario you may need to…
I was also wondering something else about this thread. It say's sub-d at the top, but I haven't seen much actual use of using sub-d geo in this thread (I haven't read through it all though). It seems like most of the stuff I've seen is normal modeling techniques for getting good looking models when smoothed or when using a…
WIP: Concept: Neox: Currently I'm trying out the Create Polygon tool to create the side profile, and perhaps extrude it sideways to create the overall shape. What I'm having a tough time dealing with is creating that fringe. I'm probably retarded or something. Just gonna keep meddling with this, see if it takes me…
I think the closest thing to the spline method for Maya is to use Bevel Plus under Surface tab. First select the outer curve> Then shift select the inner curves> Run Bevel Plus> Set Outer Style curve to straight out and Inner style curve to Straight in. There is no one click solution to achieve fillet curve. But what you…
Ho ho ho, Merry One-Day-After-Christmas guys! As you may be able to tell, I am a total newbie to this sight. Saw it a 'couple days ago and only now have I realized how badly I need to join it. The community here seems awesome, the meshes made here are even more rad, and so much more I have yet to discover. Anywho this is…
@ArcticTauntaun That's understandable: the reality is it's more contextual than absolute. The key is learning when it's ok and when it's not. Sometimes it even comes down to something as simple as budget and object scale. Low budget, small stuff can't be polished to the Nth degree if you plan to make money off it. Using…
Thats not really even topology. If it was to be sculpted, should just leave the control edges off and space the quads out as even as possible and then just smooth it 1x with continuity off so it just adds geometry. You'll get your control edges that way and it'll help fill it in. "continuity" is an option you can turn off…
mr bear good point, I do this as well something tho that sparky from id taught me was to use reference objects in max tho dont know if maya has a similiar thing but it allows you to mess with a base mesh or working obj while the reference obj gets updated with all any other type of modifiers that get added to it. Very…
Whoa! Can't believe someone actually went through the effort of making rebuilding it and making such a detailed explanation. Thanks a lot @FrankPolygon. I guess i messed up because the rib was an after thought. If i had planned it early on by blocking i could have tired to figure it out but i remained stubborn and wanted…