Is there a way to fix a highpoly object that starts to get some warping in the smooth curvature due to added edge loops? 3ds max Example: I had a curved shape, had to subdivied and crushed it down as I needed to add lots of cut details onto the curved shape. Now due to moving/adding some edges a bit, areas that used to be…
@guitarguy00 You can alter the geometry, but it's a bit involved. So you make your Sphere/Geosphere demonchild, and that's when you notice it: The pinch. You try to mitigate it by chamfering that edge, but you have little control before the pinch gets even worse. Time to evaluate what the problem is. These edges come from…
it seems like an easy shape, but in combination with subdiv it messes the whole shape up: raw model (i beveled already the edges of the cube to maintain shape): what it looks like with subdiv: when I try to add edges to hold the shape it won't work: (left to right: plain, additional edges, smooth preview) i mean i can…
Yes it´s more or less correct, but even with the now given geometry you should be fine enough i guess. Here is some kind of step by step: 1.Starting plane :P 2.Inset desired faces 3.deleted 2 polygons and adjusted it(i hope that part is clear enough) 4.Adjust shape(deleted 2 edges which came from the inset) and made new…
himadri_sm: Someone on polycount will likely have a better way, but here is what I would do: The brown piece itself would obviously be a floater. I would make a cylinder (with a lot of sides), scale the one face down like in the picture.(this would be the major round part) Then make a smaller cylinder and attach it (this…
Without at least one loop to support your support you won't get a truly planar face and your edge falloff tends to bleed. Which i'm not arguing is of importance on something this small, but I tend to do it anyway out of habbit. The center edge down the length is just where I symm'd it, which I agree could be removed.…
EDIT: Fixed it. :D I just had the shape wrong and had some faces that were the complete opposite of flat. This part is driving me nuts. This is what I'm trying to model: This what I have: Originally those two supporting loops continued on, but then I ended up with the usual unwanted pinching. I tried a variety of different…
Whenever I do sub-d occasionally I will get mysterious pinching using that isn't directly caused by topology. This happens when using the Turbosmooth modifier in Max. Using this image, for example: Subdividing a mesh that looks like the one all the way to the right will still be a perfect 90 degree angle after a couple…
Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
I'm starting to more and more understanding working with Subdiv but I encountered a problem with simple object. From the distance those artifacts will not be visible, but I really like to know how to solve intersections like this. This is my model with hard edges marked for bevel (I've tried method without it, just placing…