tgz: love the gun! tryforce: shaping up nice man pior: I look forward to seeing the colours you choose for the rest of the composition, if there will be more to it. Looks tasty :] sloowly working out how to use zbrush, whats best to do etc. I know the anatomy is kinda poo something I realised quick was that I started with…
Thanks Kolby I really appreciate the kind words. I'm a big fan of your work so your opinion means a lot to me. I'm definitely going to go back and fix the hands/feet to try to remove some of that awkwardness that's bringing down the design. And yeah, it's not a coincidence that it feels similar to Barlowe. My whole…
[ QUOTE ] Finished my first UT3 Map DM-Daikyu [/ QUOTE ] Davison, how long did this take? I'm wanting to do a handful of UE3 maps for my portfolio when I've got time (Read; uni over) but I'm unsure how many to realistically aim for. And, did you make all the assets? Sorry if this comes off as rude, I'm just unfamiliar with…
-renaud: so cool ! nice -eq: .. well .. you havn´t something with this girls you always make.., have you? whatever.. looks realy real! nice -diffa .. this realy rocks!.. but i wouldn´t make the belt of the bag so tight to the body (between her breast and the shoulder) so it looks more tense this is a model for jedi knight…
I am going to hate the low poly of this. I can sense it already. Any tips? Budget of probably around 1,000 tris though I'm flexible. Thinking of using Parallax mapping which I've never used before. Am I right in thinking that will potentially get me nice results on the center globe? 1,141,056 tris, all hand modelled (no…
@adamlewis: Hey, I did see this a couple days ago, and had to look at it for a bit. I really like what you did with the head, and I dig the insectoid legs and arms, but the hands and feet feel really awkward to me, don't really have the elegant feeling of the rest of the model. I agree the crotch and torso feel very…
lol...no really lol. demoncage , i would look at the paintover that was offered to you and seriously consider doing cloe to that , so right now your model doesnt seem beeffy the hand also seem a tad too skinny, and you say it will be revised on zbrush so ill wait and see Also people in this board tend to be harsh , but in…
Tulk, yup, having it all moving is the plan. Going to add some more gears and whatnot to the level as I find ones that look interesting. Currently got it set up so it *should* move, but UEd's Movers seem to be misbehaving (a few turn, some don't, and they all want to reset to original position upon collision with the…
Slaught: It might just be that 1º of an angle that would make your arm look funny, but his left arm, from that render, almost looks as if it's kind of curvy. Can't really tell too much, but I think you may have that modeling arm problem I had a while ago. It looks like you have made the width of the forearm (meaning from…
what okkun said, plus: close fist when he pulls his hand back, not before. hold his pose on the ground a little longer, "settle" into the slam. if fingers are rigged seperately, break up the timing of their motion as they open torso twist as he stands up is really jerky, smooth it out. center weight over planted foot as…