hey people its been a minute since ive been on..ive been busy w/ graduation things and began to work on this model again..i havent been able to work w/ zbrush yet so i made the high-poly version in max also..this is my first attempt at normal mapping let me know what you'll think RomelUnwrapped.com
Oh, I built a new one from scratch. This one is still largely WIP. Some of the edge loops I'm not too happy with (got some issues in ZBrush), but it's going ok. I'll see what I can do about hair... I tried Jaco's method earlier tonight but wasn't having much luck, I think I just need to practise.
Joakim, Hot! You're really pushing yourself in zbrush i'm loving it. Thats one nasty looking beast. I know the webpage isn't updated yet. I wanted to update it with some new content all at the same time but i seem to be having a hard time comming up with anything lately. How'd you start on this one? Zspheres or a cage from…
[ QUOTE ] would it be right to assume that is a Zbrush model? [/ QUOTE ] no it's a mudbox model, but yeah it is mostly sculpted not modelled [ QUOTE ] Do you plan on giving it colors/texture or leaving it as a statuesque bust? [/ QUOTE ] i didn't plan anything so i leave him as he is @foreverrendering: nice work, but maybe…
ha that looks like Micheal Douglas diZzyWalnut good job.. RazorBladder are you gonna tell us what song that is? cuz i have no clue well this is my first attempt at zbrush guys, i see you'll use mudbox is there a big diffrence in programs? as for the model let me know what you think, i am planning on exporting to max and…
@ LoTekK Who is this? It seems your working in a too high Sdiv for that level of detail. @ Flynny Funny character You should make the head shape with more polys or make the eyes with planes and the teeth as only 2 objects. @ HEx It looks great! But that high holes and metal contrast on the floor is a problem! You can see…
Hello everyone, I was only a lurker but now I'm joining the forum because I'm also doing 3d in my spare time Here's a model i'm working on for a FPS techdemo i'm making alone, It's a scifi guard\soldier I plan to make it also zbrushed and normalmapped Crits and suggestions are welcome! I'm a coder not a 3d artist, and I'm…
East: You can convert your poly colors to a texture within Zbrush and re-export your highpoly w/ auto UV's. Then you can bake your colors and normals/etc in your app of choice. Just apply the output texture from ZB to your High poly prior to baking. I've done that a few times. It requires cleanup in PS, but works just fine.
kp: haha, the diffuse is just (like i said in my post) flat colour and a GI bake so far. I literally spent 2 minutes on it in Photoshop so far Most of the ZBrush details were done with Radial Symmetry active, i love it so! I actually sculpted the deco around the centre of the scroll with radial symmetry on 2 times so it…
Hi Hawken well its a really simple thing really.I don't mind sharing stuff. use the oren-naya-blinn shader in 3dsmax. Its as simple as that, gives it that kind of cel shadey type of look. I also put the cavity map from zbrush in the additonal bump slot in the default normal map shader(.2 strength) 1 spotlight pointed…